脚本核心功能设计
lua
local config = {
autoFight = true, -
autoPickup = true, -
autoPotions = true, -
autoSkills = {1,2,3}, -
targetMonsters = {"祖玛卫士", "白野猪", "邪恶钳虫"} -
while true do
if not isInGame then -
relogin -
elseif needSupply then -
backToTown -
else
if config.autoFight then
findTarget(config.targetMonsters) -
useSkills(config.autoSkills) -
end
if config.autoPickup then lootItems end -
end
sleep(1000) -
end
关键模块实现
1. 自动打怪系统
lua
function findTarget(monsterList)
for _, name in ipairs(monsterList) do
local target = findColor(name) -
if target then
moveTo(target.x, target.y)
attack -
return true
end
end
randomMove -
end
2. 智能补给系统
lua
function needSupply
local hpPercent = getHpPercent
local mpPercent = getMpPercent
return hpPercent < 30 or (getItemCount("金创药") < 5 and hpPercent < 70)
end
function backToTown
useItem("回城卷轴")
waitMapChange("比奇城")
buyItems({{"金创药", 20}, {"魔法药", 10}})
end
3. 物品管理
lua
function lootItems
local items = {"金币", "太阳水", "战神盔甲"}
for _, item in ipairs(items) do
if findItemOnGround(item) then
pickUp(item)
end
end
end
防检测策略
1. 随机行为注入
lua
function randomAction
if math.random(1, 100) > 90 then -
actions = {jump, sit, switchWeapon}
actions[math.random(1,3)]
end
end
2. 操作延时随机化
lua
function humanDelay
sleep(math.random(200, 1500)) -
end
注意事项
1. 合规性说明
2. 适配建议
3. 进阶方向
> 建议优先研究游戏机制,手动操作熟悉流程后再尝试辅助功能开发,避免账号风险。完整项目需结合具体游戏界面布局实现控件定位。